
Capture by Sjoerd Los on Flickr
January 2025
Penrose triangle rendered using cubes. This is impossible to render by depth sorting cube primitives or by using a conventional z-buffer.
There was some trickery involved that I was unsure would work as well as it did
#genuary #genuary11 #genuary2025 #processing #CreativeCoding #GenArt #GenerativeArt
OMG! I'm dying!
"token validation looking kinda thicc"
#Security #CodeReviewsMatter
opening up the skittles portal...
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